while
==============
for
for i in range(1,6):
print (i)
2019年12月23日 星期一
選擇結構
score=int(input("請輸入的分數"))
if (score>90):
print("good")
elif score>70:
print("pretty good")
else:
print("work hard")
if (score>90):
print("good")
elif score>70:
print("pretty good")
else:
print("work hard")
===========加入 判斷 100以上 ,是否在重新執行
yon=True
while yon:
score=int(input("請輸入的分數"))
if (score>100):
print("你要吃藥了")
elif (score>90 ):
print("good")
elif (score>70 ):
print("pretty good")
else:
print("work hard")
yon=input("按y是繼續 or 按n是停止 ")
if yon=="y":
yon=True
if yon=="n":
yon=False
2019年12月4日 星期三
python about 目錄 檔案
import os
os.environ.get('PATH')
===========
import os
os.path.expanduser("~") #取得使用者 家目錄路徑
==========
import os
home=os.path.expanduser("~") #取得使用者 家目錄路徑
picpath=os.path.join(home,"picture","test","test.jpg")
print(picpath)
os.environ.get('PATH')
===========
import os
os.path.expanduser("~") #取得使用者 家目錄路徑
==========
import os
home=os.path.expanduser("~") #取得使用者 家目錄路徑
picpath=os.path.join(home,"picture","test","test.jpg")
print(picpath)
2019年11月14日 星期四
連續字輸出在pdf
# 匯入模組
from reportlab.pdfgen import canvas
from reportlab.pdfbase import pdfmetrics
from reportlab.pdfbase.cidfonts import UnicodeCIDFont
import reportlab.lib.units as unit
import reportlab.lib.pagesizes as pagesizes
# register font
pdfmetrics.registerFont(UnicodeCIDFont("HeiseiKakuGo-W5"))
# create save pdf
pdf = canvas.Canvas("myfirst.pdf", pagesize=pagesizes.A4) #指定名稱和大小
title="運動大雜燴"
for word in title:
pdf.setFont("HeiseiKakuGo-W5", 210*unit.mm)
h=(297-210)/2 * unit.mm
pdf.drawString(0 * unit.mm, h, word) #pdf 內容及大小
pdf.showPage() #換頁
pdf.save()
from reportlab.pdfgen import canvas
from reportlab.pdfbase import pdfmetrics
from reportlab.pdfbase.cidfonts import UnicodeCIDFont
import reportlab.lib.units as unit
import reportlab.lib.pagesizes as pagesizes
# register font
pdfmetrics.registerFont(UnicodeCIDFont("HeiseiKakuGo-W5"))
# create save pdf
pdf = canvas.Canvas("myfirst.pdf", pagesize=pagesizes.A4) #指定名稱和大小
title="運動大雜燴"
for word in title:
pdf.setFont("HeiseiKakuGo-W5", 210*unit.mm)
h=(297-210)/2 * unit.mm
pdf.drawString(0 * unit.mm, h, word) #pdf 內容及大小
pdf.showPage() #換頁
pdf.save()
2019年11月10日 星期日
製作pdf
# 匯入模組
from reportlab.pdfgen import canvas
from reportlab.pdfbase import pdfmetrics
from reportlab.pdfbase.cidfonts import UnicodeCIDFont
import reportlab.lib.units as unit
import reportlab.lib.pagesizes as pagesizes
# register font
pdfmetrics.registerFont(UnicodeCIDFont("HeiseiKakuGo-W5"))
# create save pdf
pdf = canvas.Canvas("myfirst.pdf", pagesize=pagesizes.A4) #指定名稱和大小
pdf.setFont("HeiseiKakuGo-W5", 14)
pdf.drawString(100 * unit.mm, 2 * unit.mm, "第一個PDF") #pdf 內容及大小
pdf.save()
============
匯入pdf模組(reportlab) 五類
1.canvas ==>pdf 的頁面名稱
2.regiterfont ==>UnitcodeCIDFont
3.setfont ==>
4.unit ==>
5.pagesize ===>紙張大小
from reportlab.pdfgen import canvas
from reportlab.pdfbase import pdfmetrics
from reportlab.pdfbase.cidfonts import UnicodeCIDFont
import reportlab.lib.units as unit
import reportlab.lib.pagesizes as pagesizes
# register font
pdfmetrics.registerFont(UnicodeCIDFont("HeiseiKakuGo-W5"))
# create save pdf
pdf = canvas.Canvas("myfirst.pdf", pagesize=pagesizes.A4) #指定名稱和大小
pdf.setFont("HeiseiKakuGo-W5", 14)
pdf.drawString(100 * unit.mm, 2 * unit.mm, "第一個PDF") #pdf 內容及大小
pdf.save()
============
匯入pdf模組(reportlab) 五類
1.canvas ==>pdf 的頁面名稱
2.regiterfont ==>UnitcodeCIDFont
3.setfont ==>
4.unit ==>
5.pagesize ===>紙張大小
2019年11月5日 星期二
繪圖(一)
import tkinter as tk
root=tk.Tk()
root.geometry("600x400")
canvas=tk.Canvas(root,width=600,height=400,bg="white")
canvas.place(x=0,y=0)
canvas.create_oval(300-60,200-20,300+20,200+20)
root.mainloop()
root=tk.Tk()
root.geometry("600x400")
canvas=tk.Canvas(root,width=600,height=400,bg="white")
canvas.place(x=0,y=0)
canvas.create_oval(300-60,200-20,300+20,200+20)
root.mainloop()
視窗形式 驗證是否輸入為四位數(二)
輸入數字加右框
加入
rirekibox.insert(tk.END,b+"\n")
rirekibox=tk.Text(root,font=("Helvetica",14))
rirekibox.place(x=400,y=0,width=200,height=400)
import tkinter as tk
import tkinter.messagebox as tmsg
import random
def ButtonClick():
#a=[random.randint(1,9),random.randint(1,9),random.randint(1,9),random.randint(1,9),]
b=editbox_1.get()
if (len(b)!=4):
tmsg.showerror("錯誤","請重新輸入")
else:
kazuok=True
for i in range(4):
if (b[i]>"9" or b[i]<"0"):
tmsg.showerror("錯誤","請重新輸入")
kazuok=False
break
if kazuok:
#tmsg.showinfo("你輸入的文字",b)
rirekibox.insert(tk.END,b+"\n")
root=tk.Tk()
root.title("猜數字遊戲")
root.geometry("600x400")
label_1=tk.Label(root,text="請輸入數字",font=("Helvetica",14))
label_1.place(x=20,y=20)
editbox_1=tk.Entry(width=4,font=("Helvetica",14))
editbox_1.place(x=150,y=20)
button_1=tk.Button(root,text="確認",font=("Helvetica",14),command=ButtonClick)
button_1.place(x=150,y=60)
rirekibox=tk.Text(root,font=("Helvetica",14))
rirekibox.place(x=400,y=0,width=200,height=400)
root.mainloop()
視窗形式 驗證是否輸入為四位數
import tkinter as tk
import tkinter.messagebox as tmsg
import random
def ButtonClick():
#a=[random.randint(1,9),random.randint(1,9),random.randint(1,9),random.randint(1,9),]
b=editbox_1.get()
if (len(b)!=4):
tmsg.showerror("錯誤","請重新輸入")
else:
kazuok=True
for i in range(4):
if (b[i]>"9" or b[i]<"0"):
tmsg.showerror("錯誤","請重新輸入")
kazuok=False
break
if kazuok:
tmsg.showinfo("你輸入的文字",b)
root=tk.Tk()
root.title("猜數字遊戲")
root.geometry("400x200")
label_1=tk.Label(root,text="請輸入數字",font=("Helvetica",14))
label_1.place(x=20,y=20)
editbox_1=tk.Entry(width=4,font=("Helvetica",14))
editbox_1.place(x=150,y=20)
button_1=tk.Button(root,text="確認",font=("Helvetica",14),command=ButtonClick)
button_1.place(x=150,y=60)
root.mainloop()
import tkinter.messagebox as tmsg
import random
def ButtonClick():
#a=[random.randint(1,9),random.randint(1,9),random.randint(1,9),random.randint(1,9),]
b=editbox_1.get()
if (len(b)!=4):
tmsg.showerror("錯誤","請重新輸入")
else:
kazuok=True
for i in range(4):
if (b[i]>"9" or b[i]<"0"):
tmsg.showerror("錯誤","請重新輸入")
kazuok=False
break
if kazuok:
tmsg.showinfo("你輸入的文字",b)
root=tk.Tk()
root.title("猜數字遊戲")
root.geometry("400x200")
label_1=tk.Label(root,text="請輸入數字",font=("Helvetica",14))
label_1.place(x=20,y=20)
editbox_1=tk.Entry(width=4,font=("Helvetica",14))
editbox_1.place(x=150,y=20)
button_1=tk.Button(root,text="確認",font=("Helvetica",14),command=ButtonClick)
button_1.place(x=150,y=60)
root.mainloop()
2019年11月4日 星期一
guess number
# coding:utf-8
import random
import tkinter as tk
import tkinter.messagebox as tmsg
def ButtonClick():
b = editbox1.get()
#判斷是否為4位數
isok = False
if len(b) != 4:
tmsg.showerror("錯誤", "請填4個數字")
else:
kazuok = True
for i in range(4):
if (b[i] <"0") or (b[i] > "9") :
tmsg.showerror("錯誤", "不是數字")
kazuok = False
break
if kazuok :
isok = True
if isok :
# 當輸入為4位數
# hit 判定
hit = 0
for i in range(4):
if a[i] == int(b[i]):
hit = hit + 1
# blow 判定
blow = 0
for j in range(4):
for i in range(4):
if (int(b[j]) == a[i]) and (a[i] != int(b[i])) and (a[j] != int(b[j])):
blow = blow + 1
break
#當 hit==4
if hit == 4:
tmsg.showinfo("猜中了", "恭喜。猜中了")
# 終了
root.destroy()
else:
# hit and blow 的題示
tmsg.showinfo("提示", "Hit " + str(hit) + "/" + "Blow " + str(blow))
adpated from python 入門教室
# 取亂數
a = [random.randint(0, 9),
random.randint(0, 9),
random.randint(0, 9),
random.randint(0, 9)]
root = tk.Tk()
root.geometry("400x150")
root.title("猜數字遊字")
label1 = tk.Label(root, text="輸入數字", font=("Helvetica", 14))
label1.place(x = 20, y = 20)
label2=tk.Label(root,text=a,font=("Helvetica",14))
label2.place(x=20,y=120)
editbox1 = tk.Entry(width = 4, font=("Helvetica", 28))
editbox1.place(x = 120, y = 60)
button1 = tk.Button(root, text = "確定", font=("Helvetica", 14), command=ButtonClick)
button1.place(x = 220, y = 60)
root.mainloop()
import random
import tkinter as tk
import tkinter.messagebox as tmsg
def ButtonClick():
b = editbox1.get()
#判斷是否為4位數
isok = False
if len(b) != 4:
tmsg.showerror("錯誤", "請填4個數字")
else:
kazuok = True
for i in range(4):
if (b[i] <"0") or (b[i] > "9") :
tmsg.showerror("錯誤", "不是數字")
kazuok = False
break
if kazuok :
isok = True
if isok :
# 當輸入為4位數
# hit 判定
hit = 0
for i in range(4):
if a[i] == int(b[i]):
hit = hit + 1
# blow 判定
blow = 0
for j in range(4):
for i in range(4):
if (int(b[j]) == a[i]) and (a[i] != int(b[i])) and (a[j] != int(b[j])):
blow = blow + 1
break
#當 hit==4
if hit == 4:
tmsg.showinfo("猜中了", "恭喜。猜中了")
# 終了
root.destroy()
else:
# hit and blow 的題示
tmsg.showinfo("提示", "Hit " + str(hit) + "/" + "Blow " + str(blow))
adpated from python 入門教室
# 取亂數
a = [random.randint(0, 9),
random.randint(0, 9),
random.randint(0, 9),
random.randint(0, 9)]
root = tk.Tk()
root.geometry("400x150")
root.title("猜數字遊字")
label1 = tk.Label(root, text="輸入數字", font=("Helvetica", 14))
label1.place(x = 20, y = 20)
label2=tk.Label(root,text=a,font=("Helvetica",14))
label2.place(x=20,y=120)
editbox1 = tk.Entry(width = 4, font=("Helvetica", 28))
editbox1.place(x = 120, y = 60)
button1 = tk.Button(root, text = "確定", font=("Helvetica", 14), command=ButtonClick)
button1.place(x = 220, y = 60)
root.mainloop()
2019年11月3日 星期日
輸入五次成績
輸入五次成績 且大於100, 小於0 則重新輸入
score_list=[0]*5
for i in range(0,5):
score=int(input("請輸入你的成績"))
check=True
while check:
if (score>100 or score<0):
print("請重新輸入你的成績")
score=int(input("請輸入你的成績"))
else:
check=False
score_list[i]=score
print("你的五次成績分數是{}".format(score_list))
score_list=[0]*5
for i in range(0,5):
score=int(input("請輸入你的成績"))
check=True
while check:
if (score>100 or score<0):
print("請重新輸入你的成績")
score=int(input("請輸入你的成績"))
else:
check=False
score_list[i]=score
print("你的五次成績分數是{}".format(score_list))
2019年10月27日 星期日
猜數字 以視窗表示
import tkinter as tk
import tkinter.messagebox as tmsg
def ButtonClick():
b=editbox_1.get()
tmsg.showinfo("你輸入的數字是",b)
root=tk.Tk()
root.geometry("400x500")
root.title("猜數字遊戲")
label_1=tk.Label(root,text="請輸入一個數字",font=("Helvetica",14))
label_1.place(x=20,y=20)
editbox_1=tk.Entry(width=4,font=("Helvertica",28))
editbox_1.place(x=200,y=20)
button_1=tk.Button(root,text="確定",font=("Helvetica",14),command=ButtonClick)
button_1.place(x=200,y=50)
root.mainloop()
原始檔
import tkinter.messagebox as tmsg
def ButtonClick():
b=editbox_1.get()
tmsg.showinfo("你輸入的數字是",b)
root=tk.Tk()
root.geometry("400x500")
root.title("猜數字遊戲")
label_1=tk.Label(root,text="請輸入一個數字",font=("Helvetica",14))
label_1.place(x=20,y=20)
editbox_1=tk.Entry(width=4,font=("Helvertica",28))
editbox_1.place(x=200,y=20)
button_1=tk.Button(root,text="確定",font=("Helvetica",14),command=ButtonClick)
button_1.place(x=200,y=50)
root.mainloop()
原始檔
2019年10月23日 星期三
tkinter abc
# 1.主程式
"""
import tkinter as tk
root=tk.Tk()
root.mainloop()
"""
# 2.改變視窗大小
"""
root.geometry("400x150")
"""
# 3.設立標題
"""
root.title("數學遊戲")
"""
# 4.配置 lable及位置
"""
label_1=tk.Label(root,text="請輸入數字")
label_1.place(x=20,y=20)
"""
# 5.配置 輸入欄位及位置
"""
editbox_1=tk.Entry(width=4)
editbox_1.place(x=120,y=20)
"""
# 6.配置欄位 大小
"""
label_1=tk.Label(root,text="請輸入數字")
改成 label_1=tk.Label(root,text="請輸入數字",font=("Helvetica",14))
editbox_1=tk.Entry(width=4)
改成 editbox_1=tk.Entry(width=4,font=("Helvetica",28))
"""
import tkinter as tk
root=tk.Tk()
root.geometry("400x150")
root.title("數字遊戲")
#label_1=tk.Label(root,text="輸入數字")
label_1=tk.Label(root,text="輸入數字",font=("Helvetica",14))
label_1.place(x=20,y=20)
#editbox_1=tk.Entry(width=4)
editbox_1=tk.Entry(width=4,font=("Helvetica",28))
#editbox_1.place(x=120,y=20)
editbox_1.place(x=120,y=60)
root.mainloop()
"""
import tkinter as tk
root=tk.Tk()
root.mainloop()
"""
# 2.改變視窗大小
"""
root.geometry("400x150")
"""
# 3.設立標題
"""
root.title("數學遊戲")
"""
# 4.配置 lable及位置
"""
label_1=tk.Label(root,text="請輸入數字")
label_1.place(x=20,y=20)
"""
# 5.配置 輸入欄位及位置
"""
editbox_1=tk.Entry(width=4)
editbox_1.place(x=120,y=20)
"""
# 6.配置欄位 大小
"""
label_1=tk.Label(root,text="請輸入數字")
改成 label_1=tk.Label(root,text="請輸入數字",font=("Helvetica",14))
editbox_1=tk.Entry(width=4)
改成 editbox_1=tk.Entry(width=4,font=("Helvetica",28))
"""
import tkinter as tk
root=tk.Tk()
root.geometry("400x150")
root.title("數字遊戲")
#label_1=tk.Label(root,text="輸入數字")
label_1=tk.Label(root,text="輸入數字",font=("Helvetica",14))
label_1.place(x=20,y=20)
#editbox_1=tk.Entry(width=4)
editbox_1=tk.Entry(width=4,font=("Helvetica",28))
#editbox_1.place(x=120,y=20)
editbox_1.place(x=120,y=60)
root.mainloop()
第六章
import tkinter as tk
root=tk.Tk() #產生一個物件
root.geometry("400x150") #是英文小寫 x
root.title("猜數字遊戲")
label1=tk.Label(root, text="輸入數字",font=("Helvetica",14))
label1.place(x=20,y=20)
editbox1=tk.Entry(width=4,font=("Helvetica",28))
editbox1.place(x=120,y=60)
root.mainloop() #顯示物件
root=tk.Tk() #產生一個物件
root.geometry("400x150") #是英文小寫 x
root.title("猜數字遊戲")
label1=tk.Label(root, text="輸入數字",font=("Helvetica",14))
label1.place(x=20,y=20)
editbox1=tk.Entry(width=4,font=("Helvetica",28))
editbox1.place(x=120,y=60)
root.mainloop() #顯示物件
2019年10月12日 星期六
判斷是否 hit and blow
data from python 入門教室
# 判斷 hit a是電腦取亂數 b是自己輸入
for i in range(4):
if a[i]==int(b[i]):
hit=hit+1
=======================
==========case 1
#判斷blow
#最初的式子 (判斷b[0]是否blow)
for i in range(4):
if int(b[0])==a[i]:
blow=blow+1
break #避免重複計算
========改寫 1
#依上述的式子仍有重複判斷的結果
for i in range(4):
if ((int(b[0])==a[i]) and (a[i] != int(b[i])) and (a[0] !=int(b[0]))):
blow=blow+1
break
if ((int(b[1])==a[i]) and (a[i] != int(b[i])) and (a[1] !=int(b[1]))):
blow=blow+1
break
=========改寫2
#依上述的式子以迴圈表示
for j in range(4):
for i in range(4):
if ((int(b[j])==a[i]) and (a[i] != int(b[i])) and (a[j] !=int(b[j]))):
blow=blow+1
break
# 判斷 hit a是電腦取亂數 b是自己輸入
for i in range(4):
if a[i]==int(b[i]):
hit=hit+1
=======================
==========case 1
#判斷blow
#最初的式子 (判斷b[0]是否blow)
for i in range(4):
if int(b[0])==a[i]:
blow=blow+1
break #避免重複計算
========改寫 1
#依上述的式子仍有重複判斷的結果
for i in range(4):
if ((int(b[0])==a[i]) and (a[i] != int(b[i])) and (a[0] !=int(b[0]))):
blow=blow+1
break
if ((int(b[1])==a[i]) and (a[i] != int(b[i])) and (a[1] !=int(b[1]))):
blow=blow+1
break
=========改寫2
#依上述的式子以迴圈表示
for j in range(4):
for i in range(4):
if ((int(b[j])==a[i]) and (a[i] != int(b[i])) and (a[j] !=int(b[j]))):
blow=blow+1
break
2019年10月4日 星期五
檢查是否為4位數
isok=False
while isok==False:
d=input("請輸入四位數")
if (len(d)!=4):
print("請輸入4位數")
else:
isok=True
print(d[0])
print(d[1])
print(d[2])
print(d[3])
===========
isok=False
while isok==False:
guess=input("輸入四位數")
if (len(guess)!=4):
print("重新輸入 要四位數")
else:
if (guess[0]>"9" or guess[0]<"0"):
print("第一個數字填入不是數字")
elif (guess[1]>"9" or guess[1]<"0"):
print("第二個數字填入不是數字")
elif (guess[2]>"9" or guess[2]<"0"):
print("第三個數字填入不是數字")
elif (guess[3]>"9" or guess[3]<"0"):
print("第三個數字填入不是數字")
else:
isok=True
print(guess)
============
isok=False
while isok==False:
guess=input("輸入四位數")
if (len(guess)!=4):
print("重新輸入 要四位數")
else:
sendjudge=True
for i in range(4):
if (guess[i]>"9" or guess[i]<"0"):
print("第{}個數字填入不是數字".format(i+1))
sendjudge=False
break
if sendjudge:
isok=True
print(guess)
while isok==False:
d=input("請輸入四位數")
if (len(d)!=4):
print("請輸入4位數")
else:
isok=True
print(d[0])
print(d[1])
print(d[2])
print(d[3])
===========
isok=False
while isok==False:
guess=input("輸入四位數")
if (len(guess)!=4):
print("重新輸入 要四位數")
else:
if (guess[0]>"9" or guess[0]<"0"):
print("第一個數字填入不是數字")
elif (guess[1]>"9" or guess[1]<"0"):
print("第二個數字填入不是數字")
elif (guess[2]>"9" or guess[2]<"0"):
print("第三個數字填入不是數字")
elif (guess[3]>"9" or guess[3]<"0"):
print("第三個數字填入不是數字")
else:
isok=True
print(guess)
============
isok=False
while isok==False:
guess=input("輸入四位數")
if (len(guess)!=4):
print("重新輸入 要四位數")
else:
sendjudge=True
for i in range(4):
if (guess[i]>"9" or guess[i]<"0"):
print("第{}個數字填入不是數字".format(i+1))
sendjudge=False
break
if sendjudge:
isok=True
print(guess)
2019年6月19日 星期三
2019年6月14日 星期五
檔案與資料夾
import os
os.chdir("d:\\up\python") #切換至微軟作業系統 的d:\\up\python
print(os.getcwd())
os.mkdir("test") #在d:\\up\python 建立test資料夾
===============
import os
fds=os.listdir("d:\\up")
for fd in fds: #依次例出d槽up資料夾內的資料夾和檔案
print(fd)
===========
======在ubuntu 下 =====================================
import os
os.chdir("/home/up")
print(os.getcwd())
=======
import os
os.chdir("/home/up")
fds=os.listdir("/home/up")
for fd in fds:
print(fd)
==========================================
在ubuntu 系統
os.path.isfile( )
os.path.isdir( )
import os
bool01=os.path.isfile("/home/up/test.txt")
bool02=os.path.isdir("/home/up/test")
=========印出資料夾下的檔案 in ubuntu
import os
files=os.listdir("/home/up")
for file in files:
if (os.path.isfile(os.path.join("/home/up",file))):
print(file)
========印出資料夾下的資料夾 in ubuntu
import os
files=os.listdir("/home/up")
for file in files:
if (os.path.isdir(os.path.join("/home/up",file))):
print(file)
==============以 glob 模組 印出 所要的檔案
import glob,os
path="/home/up/py"
os.chdir(path)
for file in glob.glob("*.py"):
print (file)
===========使用 迴圈 及自訂函數 來例出 檔案及資料夾 in ubuntu
dir="/home/up"
def cf_dir(dir):
fds=os.listdir(dir)
for fd in fds:
full_path=os.path.join(dir,fd)
if os.path.isdir(full_path):
print("{}是資料夾".format (full_path))
else:
print("{}是檔案".format(full_path))
cf_dir(dir)
os.chdir("d:\\up\python") #切換至微軟作業系統 的d:\\up\python
print(os.getcwd())
os.mkdir("test") #在d:\\up\python 建立test資料夾
===============
import os
fds=os.listdir("d:\\up")
for fd in fds: #依次例出d槽up資料夾內的資料夾和檔案
print(fd)
===========
======在ubuntu 下 =====================================
import os
os.chdir("/home/up")
print(os.getcwd())
=======
import os
os.chdir("/home/up")
fds=os.listdir("/home/up")
for fd in fds:
print(fd)
==========================================
在ubuntu 系統
os.path.isfile( )
os.path.isdir( )
import os
bool01=os.path.isfile("/home/up/test.txt")
bool02=os.path.isdir("/home/up/test")
=========印出資料夾下的檔案 in ubuntu
import os
files=os.listdir("/home/up")
for file in files:
if (os.path.isfile(os.path.join("/home/up",file))):
print(file)
========印出資料夾下的資料夾 in ubuntu
import os
files=os.listdir("/home/up")
for file in files:
if (os.path.isdir(os.path.join("/home/up",file))):
print(file)
==============以 glob 模組 印出 所要的檔案
import glob,os
path="/home/up/py"
os.chdir(path)
for file in glob.glob("*.py"):
print (file)
===========使用 迴圈 及自訂函數 來例出 檔案及資料夾 in ubuntu
dir="/home/up"
def cf_dir(dir):
fds=os.listdir(dir)
for fd in fds:
full_path=os.path.join(dir,fd)
if os.path.isdir(full_path):
print("{}是資料夾".format (full_path))
else:
print("{}是檔案".format(full_path))
cf_dir(dir)
2019年5月10日 星期五
tkinter 用法
import tkinter as tk
root=tk.Tk() #建立視窗畫面
root.geometry("400x100") #決定視窗大小
lbl=tk.Label(text="LABLE") #製作標籤
btn=tk.Button(text="按一下") #製作按鈕
lbl.pack()
btn.pack()
tk.mainloop()
===========
import tkinter as tk
def showlabel():
lbl.configure(text="不要亂按") #標籤重置
root=tk.Tk()
root.geometry("400x100")
lbl=tk.Label(text="LABLE")
btn=tk.Button(text="按一下",command=showlabel) #修改 按一下 執行的函數
lbl.pack()
btn.pack()
tk.mainloop()
============
import tkinter as tk
import random
def fate01():
fates=["大吉","中吉","小吉"]
fatesD=random.choice(fates)
lbl.configure(text=fatesD)
root=tk.Tk()
root.geometry("400x100")
lbl=tk.Label(text="信則霊")
btn=tk.Button(text="按一下求籤",command=fate01)
lbl.pack()
btn.pack()
tk.mainloop()
root=tk.Tk() #建立視窗畫面
root.geometry("400x100") #決定視窗大小
lbl=tk.Label(text="LABLE") #製作標籤
btn=tk.Button(text="按一下") #製作按鈕
lbl.pack()
btn.pack()
tk.mainloop()
===========
import tkinter as tk
def showlabel():
lbl.configure(text="不要亂按") #標籤重置
root=tk.Tk()
root.geometry("400x100")
lbl=tk.Label(text="LABLE")
btn=tk.Button(text="按一下",command=showlabel) #修改 按一下 執行的函數
lbl.pack()
btn.pack()
tk.mainloop()
============
import tkinter as tk
import random
def fate01():
fates=["大吉","中吉","小吉"]
fatesD=random.choice(fates)
lbl.configure(text=fatesD)
root=tk.Tk()
root.geometry("400x100")
lbl=tk.Label(text="信則霊")
btn=tk.Button(text="按一下求籤",command=fate01)
lbl.pack()
btn.pack()
tk.mainloop()
2019年5月2日 星期四
print format 格式化輸出
====二進制
a=3
print("{:b}".format(a))
print("{:b}".format(a))
====8進制
a=13
print("{:o}".format(a))
====十六進制
a=133
print("{:x}".format(a))
from https://www.cnblogs.com/fat39/p/7159881.html
http://www.runoob.com/python/att-string-format.html
2019年4月17日 星期三
取亂數
import random
print(random.random())
print(random.randint(1,6)) #取1 到6 的亂數
print(random.choice("good"))
fruits=["apple","banana","cherry"]
fruit=random.choice(fruits)
print(fruit)
========
num=0
for i in range(1,4): #第一到第三次(有頭無尾)
num01=(random.randint(1,6)) #取1到6
print(num01)
num=num+num01
print(num)
print(random.random())
print(random.randint(1,6)) #取1 到6 的亂數
print(random.choice("good"))
fruits=["apple","banana","cherry"]
fruit=random.choice(fruits)
print(fruit)
========
num=0
for i in range(1,4): #第一到第三次(有頭無尾)
num01=(random.randint(1,6)) #取1到6
print(num01)
num=num+num01
print(num)
guess review
def check_guess(ans,guess):
guessing=True
temp=0
while (guessing and temp<3):
if (ans==guess):
print("you are right")
guessing=False
else:
print("repeat again")
guess=input("yonr answer is")
temp=temp+1
if (temp==3):
print("the answer is %s" % (ans))
guess01=input("who is the most smart in the wrorld ? ")
check_guess("up",guess01)
guessing=True
temp=0
while (guessing and temp<3):
if (ans==guess):
print("you are right")
guessing=False
else:
print("repeat again")
guess=input("yonr answer is")
temp=temp+1
if (temp==3):
print("the answer is %s" % (ans))
guess01=input("who is the most smart in the wrorld ? ")
check_guess("up",guess01)
2019年3月26日 星期二
wrong and check
score=0
def check_guess(guess,answer):
global score
temp=0 #新加的
still_guessing=True #新加的
while still_guessing and temp<3:
if guess==answer:
print("you are right")
score=score+1
still_guessing=False
else:
if temp<2:
print("wrong")
temp=temp+1
if temp==3:
print("the correct answer is %s" % answer)
answer01=input("who is handson?")
check_guess("up",answer01)
================3/26 改
def check_gu(guess,answer):
guessTime=True
temp=0
while (guessTime and temp<3):
print("這是第%d次" % temp)
guess=input("the most handsome is??")
if (guess==answer):
print("right")
guessTime=False
else:
if (temp<2):
print("try it again")
temp=temp+1
if (temp==3):
print("the answer is %s" % answer)
guess01=input("the most handsome is??")
check_gu(guess01,"me")
======4/1 改
def guesswho(guess,answer):
guessing=True
temp=0
while (guessing and temp<3):
print("這是第%d次" % (temp+1))
if (guess==answer):
print("you are right")
guessing=False
else:
if (temp<2):
guess=input("repeat again")
temp=temp+1
if temp==3:
print("the answer is %s" % answer)
guess01=input("who is most smart??")
guesswho(guess01,"up")
def check_guess(guess,answer):
global score
temp=0 #新加的
still_guessing=True #新加的
while still_guessing and temp<3:
if guess==answer:
print("you are right")
score=score+1
still_guessing=False
else:
if temp<2:
print("wrong")
temp=temp+1
if temp==3:
print("the correct answer is %s" % answer)
answer01=input("who is handson?")
check_guess("up",answer01)
================3/26 改
def check_gu(guess,answer):
guessTime=True
temp=0
while (guessTime and temp<3):
print("這是第%d次" % temp)
guess=input("the most handsome is??")
if (guess==answer):
print("right")
guessTime=False
else:
if (temp<2):
print("try it again")
temp=temp+1
if (temp==3):
print("the answer is %s" % answer)
guess01=input("the most handsome is??")
check_gu(guess01,"me")
======4/1 改
def guesswho(guess,answer):
guessing=True
temp=0
while (guessing and temp<3):
print("這是第%d次" % (temp+1))
if (guess==answer):
print("you are right")
guessing=False
else:
if (temp<2):
guess=input("repeat again")
temp=temp+1
if temp==3:
print("the answer is %s" % answer)
guess01=input("who is most smart??")
guesswho(guess01,"up")
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